Divinity Original Sin Highlight Items
Seriously, Bedrolls are Great. Conference usb microphone portable stereo omnidirectional. We already mentioned this on our 10 Tips for Playing Divinity Original Sin 2, but we can't stress this enough. Bedrolls are an absolute must have item. You can pick them up within minutes of the game beginning. It can be used infinitely and will heal you to 100% every time.
- Playing as an origin character is recommended to get the maximum amount of story (for those interested in such things). Lohse and Fane are particularly lore rich.
- Typical CRPG roles are often not very important in Divinity: Original Sin 2. For example, you don't need a healer or a tank, at least not traditional ones. To some degree, the game actually punishes having either or both. Generally speaking, offense is the best defense here. Tanks however can be useful in Lone Wolf playthroughs (1-2 party members with the Lone Wolf talent).
- When leveling up, there is no 'confirm' button for invested points and you cannot take back points you invest, so be very careful with your choices and always save before investing.
- Skills that aren't innate or obtained from items take up Memory Slots; if you want more of them at one time, you'll have to boost the Memory Attribute.
- Enemies and allies can have Magic Armour and Physical Armour; either must be broken with magic or physical damage before a given status effect will be inflicted (e.g. Knocked Down for Physical Armour and Stunned for Magic Armour). Do your best to concentrate one type of damage only on each enemy, and if you see an enemy with little or Magic Armour, favour magic attacks, and the opposite if they have little or no Physical Armour. Piercing attacks are the exception as they are not concerned with armour.
- If you can destroy a target's Armour with your status inducing skill, the status will take effect (e.g. if a target has 2 Physical Armour and you use Battle Stomp, they will be knocked down). In other words, you don't need to take it to zero before using such abilities.
- Rest in beds or bedrolls found throughout the world to restore Magic and Physical Armour as well as HP. Skills can be used to restore them as well between combat.
- Mark completed quests as inactive to clear up your journal.
- Enabling the 'circle' option for Combat highlights in the options menu can work wonders for clarity during combat. 'Circle and highlights' isn't recommended as it conflicts with other interface elements.
- Don't stress about building your main character or companions too much as you can respec them all at the beginning of Act 2 and from there on out. Apart from their stats and abilities, you can change their appearance too.
- Building an undead character or recruiting Fane your first go round isn't recommended as undead need to be built and played around much moreso than normal characters -- both things you'll have a better understanding of after your first playthrough.
- Teleport is one of the most useful skills in the game, with Nether Swap not far behind, as repositioning enemies and/or yourself can have a huge impact on fights.
- You can combine skillbooks and/or scrolls in the crafting menu to acquire new skillbooks or scrolls (see Recipes).
- Poison totems will heal any undead companions as well as damage enemies, and combo with relevant surfaces/items (e.g. an electric totem will electrify water; a fire totem will explode fire barrels, etc).
- Click the swords icon in the bottom right corner of the screen to turn on the combat log, which offers combat details.
- Press Alt to highlight loot and ~ to highlight characters. Don't touch red items unless you're prepared to deal with the consequences or are using your thievery ability.
- If the frequency of NPC chatter is annoying you, turn Voice Overhead in audio options to zero. This will also mute companion chatter, but is well worth it.
- Denying your companion the opportunity to talk to someone will prevent them from having that specific encounter again, and will decrease attitude by 10. It can also make it difficult or impossible to keep them in your party.
- Humans and dwarves don't have a special non-combat ability like other races, so keep that in mind when building characters and choosing companions.
- Hover over the mini-map and use the scroll wheel to zoom in and out for a wider or narrower view.
- Equip ranged mages with wands (long range) and battle mages with staves (short range).
- Once you have three or four teleporter pyramids, place one of them near a source fountain for virtually infinite source points (or just use a mod to make it even easier).
- Conversations that check your attributes actually value them little or not at all. Your Persuasion stat is all that really matters.
- Craft nails into your boots to avoid being knocked down by ice surfaces, especially if you have someone with Hydrosophist skills in your party. Nails can be purchased from Maol on Fort Joy Beach.
- If you fail a persuasion check, feel free to try again using the shapeshift mask.
- Bull Rush has typeless damage, meaning it gets around all resistances and can destroy traps and noxious bulbs.
In Divinity Original Sin 2, thievery is one of the ways that allows you to quickly develop your team. If we have 250 gold we can buy one skill book from a merchant and the other.. we can simply steal. Thanks to that we learn two skills at a price of one. However, you should steal with moderation and skill because NPCs react quickly to a fact that someone stole their possessions. In this chapter of the guide, you can find one of very mean ways for cheating merchants. You can consider this an exploit that can be used to make the game easier.
REMEMBER!
In the beginning of the game, stealing gives you A LOT of profit. However, you should use it to develop your team, not getting money. One point in Thievery is enough for you to steal one skill book.
Stealing without consequences in 6 steps
Our mean and cruel way is dangerous and it requires a good reflex.
- SAVE THE GAME - you should never steal without saving, unless you want to fight with entire city.
- Activate sneaking mode('C' key) - place your thief behind a person that you want to rob and enter sneaking mode. Be sure that no one is seeing you.
- Steal from NPC - select an item that interests you. Remember, that weight is important in Divinity Original Sin 2 so, in the beginning, you should only steal books/small items.
- Throw the stolen item on the ground -after stealing an item you must find it IMMEDIATELY in thief's equipment and THROW it on the ground. It doesn't matter where, you can do it even in victim's field of view.
- WAIT for the NPC to find out that they were robbed - a robbed merchant will accuse you of stealing. Allow them to check your inventory. They won't find the item and, in most cases, you won't have troubles.
- Pick up the item from the ground - congratulations, you just robbed a poor merchant and got away with it. Aren't you ashamed?
Additional notes:
- You have only a few seconds. If you aren't quick enough and the merchant talks to you while you still have that item in your inventory then you will have to convice them or bribe.
- There may be a situation in which a merchant won't find that item in your inventory but they will still say that you look like a thief. When this happens you must use other methods (bribe or persuasion).
More information about thievery and its rules can be found in the general chapter dedicated to that topic. Remember one thing: don't steal big items. One point in Thievery means that you can steal only 2kg!